

Historically, even slight buffs to Zarya have had a huge impact on her efficacy, so we're making light touches this time around. Additional functionality: Deals 30 damage a second to affected enemies.ĭeveloper Comment: Zarya's Basic Attack build is underperforming compared to her other options, so we're consolidating a few talents and giving her a new one in the form of Deep Burn.

Basic Attacks against Heroes hit by Particle Grenade in the last 3 seconds generate 1 Energy.Additional functionality: Damage absorbed by Zarya’s Shields contributes 20% more energy.Additional functionality: While above 40 Energy, Zarya’s Basic Attack size is increased by 35%.There seems to be a demand for a strong auto attack talent at 20, with many Thralls choosing Nexus Blades, so we're adding Elemental Momentum to keep the tier exciting. We feel his Mana costs are too high due his reliance on frequently casting abilities to charge Frostwolf Resilience, even if choosing to learn Mana Tide. Basic Attacks reduce Basic and Heroic Ability cooldowns by 0.25 seconds, doubled against Heroes.ĭeveloper Comment: Thrall has begun to struggle in solo lane matchups, often unable to sustain himself after trading blows.Spell Armor duration increased from 2.5 to 4 seconds.This healing is increased by up to 100% based on Thrall's missing health. Changed functionality: Frostwolf Resilience can be activated to instantly heal.Frostwolf Resilience stacks increased from 3 to 4.Mana cost reduction increased from 15 to 20.We are starting with some baseline nerfs and will look to potentially make some talent adjustments in a later patch. Health regeneration reduced from 4.95 to 4.74.ĭeveloper Comment: Gazlowe is a pretty dominant force in all non-master levels of play right now.

We're trying reinforcing that identity with baseline Armor and a buff to Stage Dive before we look to broaden his power.
